Sprint, Jump and Throw Like an Athlete
Age 12 · Sports
Good technique turns speed into results: sprinters drive their knees up, long jumpers push off hard from one foot, and javelin throwers use their run-up to launch the spear. Each event takes your running speed and turns it into distance or time.
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In the picture
- Sprinter’s knee: driven up to hip height for a long, powerful stride
- Takeoff foot: a straight leg pushes hard off the board without stepping over the line
- Throwing arm: kept straight and pulled far back before the throw
- Javelin tip: points slightly upward so the javelin flies far and lands tip first
Examples
- Racing a friend across the playground and pumping your arms to go faster
- Jumping over a puddle by taking a few running steps and pushing off one foot
Key takeaways
- In the long jump, stepping over the front edge of the board makes the jump a foul
- A javelin throw only counts if the metal tip lands first
Quiz: Sprint, Jump and Throw Like an Athlete (Age 12)
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In the long jump, what makes a jump a foul?
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When does a javelin throw count?
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How high does a sprinter drive their knee up to get a long, powerful stride?
The answers, each with its explanation, are in the app. This lesson has left the free week, so its quiz is part of the subscription.
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